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deTransform Member List

This is the complete list of members for deTransform, including all inherited members.
ApplyScaling(deDouble UniformScaling)deTransform
ApplyScaling(const deVec3d &Multiples)deTransform
ApplyScaling(deDouble x, deDouble y, deDouble z)deTransform
deTransform(void)deTransform [inline]
deTransform(const deTransformInfo &ref)deTransform [inline]
deTransform(const deVec3d &Trans)deTransform [inline]
deTransform(const deVec3d &Right, const deVec3d &Up, const deVec3d &In)deTransform
deTransform(const deVec3d &Right, const deVec3d &Up, const deVec3d &In, const deVec3d &Trans)deTransform
FreeRot(const deVec3d &Rads)deTransform
FreeRot(deDouble x, deDouble y, deDouble z)deTransform
FreeRotInPlace(const deVec3d &Rads)deTransform
FreeRotInPlace(deDouble x, deDouble y, deDouble z)deTransform
FromDouble44(const double Mat[4][4], deBoolean d3d)deTransform
FromFloat44(const float Mat[4][4], deBoolean d3d)deTransform
GetBasisScales(deDouble &x, deDouble &y, deDouble &z)deTransform
GetBasisScales(deVec3d &v)deTransform [inline]
GetIn(deVec3d &i) constdeTransform
GetIn() constdeTransform
GetRight(deVec3d &r) constdeTransform
GetRight() constdeTransform
GetRightUpIn(deVec3d &Right, deVec3d &Up, deVec3d &In) constdeTransform
GetTranslation() constdeTransform [inline]
GetTranspose(deTransformInfo &target)deTransform
GetTranspose()deTransform
GetUp(deVec3d &u) constdeTransform
GetUp() constdeTransform
IdeTransformInfo
IsOrthogonal() constdeTransform
IsOrthoNormal() constdeTransform
m_IdentitydeTransformInfo
Multiply(const deTransformInfo &rhs, deTransformInfo &ret)deTransform
Multiply(const deTransformInfo &rhs)deTransform
OrthoNormalize()deTransform
RdeTransformInfo
Reset()deTransform [inline]
RotateX(deDouble Rads)deTransform
RotateY(deDouble Rads)deTransform
RotateZ(deDouble Rads)deTransform
SetIn(const deVec3d &In)deTransform
SetRight(const deVec3d &Right)deTransform
SetRightUpIn(const deVec3d &Right, const deVec3d &Up, const deVec3d &In)deTransform
SetTranslation(const deVec3d &Trans)deTransform [inline]
SetUp(const deVec3d &Up)deTransform
SetXRot(deDouble r)deTransform
SetYRot(deDouble r)deTransform
SetZRot(deDouble r)deTransform
SqueezeVectors()deTransform
TestIdentity(deDouble Epsilon=0.00001)deTransform
ToFloat44(float Mat[4][4], deBoolean d3d) constdeTransform
Transform(deVec3d InVec, deVec3d &OutVec) constdeTransform
Transform(deVertex InVec, deVertex &OutVec) constdeTransform
TransformArray(const deVec3d InVec[], deVec3d OutVec[], int num) constdeTransform
TransformArray(const deVertex InVec[], deVertex OutVec[], int num) constdeTransform
TranslationdeTransformInfo
TransposeTransform(deVec3d InVec, deVec3d &OutVec) constdeTransform
UdeTransformInfo
~deTransform()deTransform [inline]

Generated on Mon Sep 12 20:18:35 2005 for Destiny3D by doxygen1.3-rc3