| ApplyScaling(deDouble UniformScaling) | deTransform | |
| ApplyScaling(const deVec3d &Multiples) | deTransform | |
| ApplyScaling(deDouble x, deDouble y, deDouble z) | deTransform | |
| deTransform(void) | deTransform | [inline] |
| deTransform(const deTransformInfo &ref) | deTransform | [inline] |
| deTransform(const deVec3d &Trans) | deTransform | [inline] |
| deTransform(const deVec3d &Right, const deVec3d &Up, const deVec3d &In) | deTransform | |
| deTransform(const deVec3d &Right, const deVec3d &Up, const deVec3d &In, const deVec3d &Trans) | deTransform | |
| FreeRot(const deVec3d &Rads) | deTransform | |
| FreeRot(deDouble x, deDouble y, deDouble z) | deTransform | |
| FreeRotInPlace(const deVec3d &Rads) | deTransform | |
| FreeRotInPlace(deDouble x, deDouble y, deDouble z) | deTransform | |
| FromDouble44(const double Mat[4][4], deBoolean d3d) | deTransform | |
| FromFloat44(const float Mat[4][4], deBoolean d3d) | deTransform | |
| GetBasisScales(deDouble &x, deDouble &y, deDouble &z) | deTransform | |
| GetBasisScales(deVec3d &v) | deTransform | [inline] |
| GetIn(deVec3d &i) const | deTransform | |
| GetIn() const | deTransform | |
| GetRight(deVec3d &r) const | deTransform | |
| GetRight() const | deTransform | |
| GetRightUpIn(deVec3d &Right, deVec3d &Up, deVec3d &In) const | deTransform | |
| GetTranslation() const | deTransform | [inline] |
| GetTranspose(deTransformInfo &target) | deTransform | |
| GetTranspose() | deTransform | |
| GetUp(deVec3d &u) const | deTransform | |
| GetUp() const | deTransform | |
| I | deTransformInfo | |
| IsOrthogonal() const | deTransform | |
| IsOrthoNormal() const | deTransform | |
| m_Identity | deTransformInfo | |
| Multiply(const deTransformInfo &rhs, deTransformInfo &ret) | deTransform | |
| Multiply(const deTransformInfo &rhs) | deTransform | |
| OrthoNormalize() | deTransform | |
| R | deTransformInfo | |
| Reset() | deTransform | [inline] |
| RotateX(deDouble Rads) | deTransform | |
| RotateY(deDouble Rads) | deTransform | |
| RotateZ(deDouble Rads) | deTransform | |
| SetIn(const deVec3d &In) | deTransform | |
| SetRight(const deVec3d &Right) | deTransform | |
| SetRightUpIn(const deVec3d &Right, const deVec3d &Up, const deVec3d &In) | deTransform | |
| SetTranslation(const deVec3d &Trans) | deTransform | [inline] |
| SetUp(const deVec3d &Up) | deTransform | |
| SetXRot(deDouble r) | deTransform | |
| SetYRot(deDouble r) | deTransform | |
| SetZRot(deDouble r) | deTransform | |
| SqueezeVectors() | deTransform | |
| TestIdentity(deDouble Epsilon=0.00001) | deTransform | |
| ToFloat44(float Mat[4][4], deBoolean d3d) const | deTransform | |
| Transform(deVec3d InVec, deVec3d &OutVec) const | deTransform | |
| Transform(deVertex InVec, deVertex &OutVec) const | deTransform | |
| TransformArray(const deVec3d InVec[], deVec3d OutVec[], int num) const | deTransform | |
| TransformArray(const deVertex InVec[], deVertex OutVec[], int num) const | deTransform | |
| Translation | deTransformInfo | |
| TransposeTransform(deVec3d InVec, deVec3d &OutVec) const | deTransform | |
| U | deTransformInfo | |
| ~deTransform() | deTransform | [inline] |